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This is ambitious, especially the "built from the ground up level editor."  I wonder if the characters are going to be compatible with all enemy factions unlike HM2 (even the military is not available for hammarin, which is kinda weird imo). 

Hope this does not end up like... you know what... but damn it's been a long time.

We are definitely aiming to have MH’s player characters be able to fight all enemies and factions in the game, with some key exceptions. As of right now, I have put in a lot of work to ensure that it is relatively easy to add in new weapons and enemies into the roster of usable entities for a character/faction. It’s proven very valuable to our level design team to have as much freedom as we have time implement.

And thank you for the kind words, I hope that we will be successful as well. Regardless of whatever happens with this project, our hard work will not go to waste!

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Thank you for your response! Sorry it has been a while, but also will we be able to set mouse sensitivity and rebind keys like we could do in HM2?