I've played this three times, and each time has yielded something fantastic and different. One game featured a refugee who found an old prototype, the world colored by the old diesel locomotives I rode and climbed over as a kid. Another was more straightforward, a stubborn new pilot in a battered, spiteful mech. The last started as a Paradigm and her Astir, NPCs in Armour Astir: Advent. The first two followed the rules as written; the last was adjusted to accommodate the narrative of the larger campaign. All three ran well, and provided compelling stories through and through. This game is reliable and flexible in that way, and I would heartily recommend it to anyone looking to explore grief, develop a strong character dynamic, or simply spend a couple of hours telling a story.