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(2 edits) (+1)

Well, I played as much as I can, and aside from the length of shit mentioned below, these are my final thoughts on the rest of the new update:
• In the waterfall area I kinda feel like that one Crow on a cliff that's out of reach to the left of the destroyed playground should be off screen. If people are playin this new update for the first time and they pick normal mode they're going to be really confused when they see a crow that's impossible to reach and they've explored everywhere else in the area (since the charges only exist in Pain Mode).
• What in the hell are with these bat enemies past the Lovely camp in Area 4? I ignored 'em in my last run but these guys are so obnoxious. For some reason these tiny things have a giant mass of HP, which makes no sense because they're just bats. Not only that, but they can Anger-lock you if they attack in groups, making it impossible to heal yourself because you're always +Pissed.
• Second problem with the bats is that if you run away from battle you are forced to take one step backwards, and because of the Bat's weird movement arc in the overworld I end up just re-entering the battle uncontrollably.
• A sort of sprite error after the massive truck crash in your party member's alternate routes. When Mr. Bullet Waster is dying on the ground the eye patch is on the wrong eye.
• The Amy mutant in the underground lab and the mutant pile that causes the truck crash, these sprites seem like they're lacking in shading? They look significantly less detailed than the rest of the characters and scenery in the entire game.
• I stand throughly corrected: The Hard Rider is by far the worst (optional) boss in the game. Why does he start the battle with a permanent +Cool status? I mean Aesthetically it makes sense but as an actual battle it's just awful. At this point in the game (except for the bonus Pain Mode route) you are pretty much going solo, so you have to waste a turn you could be using canceling out the 600 HP heal each turn healing yourself so you don't die. And like I said before this Cool status is permanent, unlike in the older builds where he did it by taking a smoke break, so it never goes away, and if you get hit badly enough you spend multiple turns keeping yourself alive while the Hard Rider's permanent status effectively undoes almost all the damage you dealt to him at that point. The battle goes on forever, and without the aid of Joy you'll be lucky to beat him with minimal turns gone by.

I feel kinda bad that I had so many critiques about the gameplay of the new update, but like, for real, this Lisa game was a real treat in general. Freaking great characters, unique areas, a terrifying main gang, the story, people and atmosphere is really good. And the final battle in the new alternate pain mode route was outstanding, I don't think I have ever gotten this much of a legit frightening since the first time I saw the ending of Lisa the Painful. Thanks for the hard work, and sorry for sounding like a hardass, I'm not good at being a critic.

(+1)

Never feel bad about critiquing a game, or really anything you enjoyed. It's always helpful (unless it's a violent tirade against the game dev of course).