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Short but you hit everything I want from this sort of game, a level of creep and the sudden "Oh no, what's happening, what should I do" panic moments where you find yourself cornered. Beautiful art in the menus helps pull things together. Think that the batteries are a bit lenient, I don't think I ever turned the flashlight off or had trouble finding them. Maybe have them be off the main path so the player has more of a reason to explore and go off the "safe" story path, if that makes sense?

(+1)

Thanks a lot for you comment. Funny enough, I doubled the battery life (from 40s->80s) in a patch about 15 minutes before submission deadline because all of the people who had playtested it were dying multiple times and I intended for the game to be beat without dying or only dying once. Basically, I was scared of "wasting" the players time by making a game too difficult because there are a lot of games in a game jam for people to try. In hindsight, I wish I had more time to develop a better solution than doubling battery life.