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This is good! You quite stepped up the game with Unity. Couldn't find gravity mechanics at start, but when I had. Whoaaa... Real time manipulation with gravity is interesting in puzzlers. One thing that I want to have is to see what levels I have already completed, cause game session is not "a few seconds", more likely "a few minutes" at least. Thank you!

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Thank you so much for your feedback! This means so much to me 😆. 

It's normal that there is a difference in quality and complexity between the two games, since they were made 3 years apart (I made avoid the skulls when I was 13 and I made PlatformGears this year. I made a few other games during these three years, which I will post here maybe but I think that the two I have already posted are the most fun ones).  

I changed the Game session to "a few minutes". It is a good idea to mark the levels completed, and it's an easy fix. I will implement it in the next version ☺.

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Cool! Will be waiting! :D