Great app! What are the limitations of locomotion? The most successful "builds" show movement by anchoring either a "front" or "back" oriented limb and moving the other to or away the anchored limb to achieve movement; like an inchworm. I have yet to see one where the limbs are able to cross over a central vertical plane intermittently to achieve locomotion; like legs attached to a hip.
Is this a limitation of the simulation constraints or perhaps due to my design errors?