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lifefauxreal

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A member registered 68 days ago

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Additionally - the AI doesn't seem to like any sort of discovered cycle to make an efficient gate.  It appears to alter the gait during the simulation of one instance.

Most interesting bit of software & code. Makes me want to learn AI coding.

Created a new topic Biped and quadruped locomotion

Great app!  What are the limitations of locomotion?  The most successful "builds" show movement by anchoring either a "front" or "back" oriented limb and moving the other to or away the anchored limb to achieve movement; like an inchworm.  I have yet to see one where the limbs are able to cross over a central vertical plane intermittently to achieve locomotion; like legs attached to a hip. 

Is this a limitation of the simulation constraints or perhaps due to my design errors?