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(1 edit)

Thanks Evil!

-Yeah, unfortunately my enemy AI script uses transforms to move, so it doesn't take collision into account. I don't know how to do pathfinding and didn't have the time for this jam.

-The camp turrets are meant to make recapturing a camp significantly easier/allow you to farm the enemies around them, just to clarify.

-Nerfing the player fire rate (it's at 600 RPM as of the time of this comment) and adding some environmental objects to the map for navigation are great ideas, I'll see if I can reupload a build with those changes.

Okay, I've nerfed the player fire rate and added some flowers for easier navigation. Thanks again Evil!