First off, really had fun, great game and even finished the special final dungeon.
Having major combat options rely on pickups dispersed throughout the game is not comfortable as a player. With Miriam, I underused the items early, then overused them late. The concept that you were aiming for was probably a feeling of scarcity, but as players we won't know how you as a developer are going to distribute them. Something like having a maximum clip size, but more common bullet drops from enemies might given a more smooth experience. I'm griping, butI really enjoyed the combat, this was just something that bugged me enough to want to bring it up with the dev.
Again, wonderful game and thanks to you and all who helped. Hope you and the team find lots of success (and can get a steam release someday!)