Instead of having this huge list from the beginning, would be better if the options were unlocked when the ingredients needed were discovered. For example, the Clay Furnace would only appear in the Edit Menu after collecting one clay.
I think two of the most fundamental things lacking in the game, is a better sense of progress and a more visible objective. At this point of development, I agree that is not necessary this kind of feature, but as the content of the game grows, it will be necessary, or new players would be very confused.