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I Am Overburdened

A topic by Spidi created Jan 31, 2017 Views: 5,110 Replies: 47
Viewing posts 21 to 42 of 42 · Previous page · First page

The store page is live!
The release date is set to Oct. 23 ;).
I also set up the discussion boards with some prepared posts. Feel free to ask about the game, the development process or anything ;)...
I hope you all will like the game, thanks for everything so far!!!

Wishlist Release Calendar nr. 6:

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Hey Spidi, 

Good to see another GDNet comrade over here!

I just found your blog for this game today (looks like good timing. A week til release?). I skimmed it just now (bookmarked to look more in depth later), but the blog is great, and the game looks like a lot of fun. All of the little pieces of polish you've added really add up to a nice looking product. 

This is a game I look forward to playing. 

Wishlisted on Steam. 

Do you have Facebook or anything set up for the game? I'd be happy to share some links.

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Hi JEJoll!

Jeah, GD.Net rules ;)!

Thanks for the kind words both for the blog and the game, oh and thanks for the wishlist, means a lot and if you buy the game you are the best ;) ! Ever ever :)! In that case I really hope it will be to your liking and you will have fun while playing ;):) .

Well, I don't have a facebook page for the game yet, but planning to set one up before release. I'm not a seasoned facebook user...
Currently I only have my own website with a section for the game which has all the important links and my contact information:
Magic Item Tech website - Games - I Am Overburdened

Thanks again!

Yeah, I don't blame you for not jumping on the Facebook bandwagon. I'm not a fan myself, but I think it's a bit of a necessary evil, given the competitiveness of our trade :S.

You're welcome. Best of luck with the release! I really want to see this game do well--easy to see all of the hard work that went in!

Yep, similar feelings about Facebook, but just as you mentioned, I should have made it already, so it will happen :| ! ...

Thanks again for the kind words and wishes :)

(+1)

Wishlist Release Calendar nr. 8:

I hope it does!

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The trailer has some footage of this item it in action too ;) .

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Only 2 days left till release :) !

Wishlist Release Calendar nr. 14:

This is the last one :) which also means if all goes well releasing tomorrow ;) !

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Hello there!

This is going to be a painful post for me, but I got to do it :( ...

TLDR:
I had to postpone the release of I Am Overburdened by a little more than a week, to the 2nd of November :( !

I messed it up big time!

During the "hopefully final" test session this weekend I discovered few severe technical issues (bugs :( yuck). Since I went to a family visit I did not start fixing stuff + it would have taken more than a few minutes (still tried to work a little during the middle of the night :P , but with no luck yet :| ) . I also miscalculated how much time I will have for creating proper release marketing materials today, so all in all I simply did not prepare well for the 23rd of October.

I can not express how sorry I am and how shameful I feel right now. This was an extremely hard decision to make. I made a lot of posts around the INTERNETZ with the previous release date, trying to gather some interest around the game, but releasing it in this state would go against my principles. I simply don't want to publish a buggy product.

I know, I know, there will be bugs, no software is perfect, but as I stated numerous times before, a good game tomorrow is better than a mediocre one today and we are talking about only 10 extra days. "If it is only a few bugs and a bunch of marketing materials why not only a few days instead, why more than a week?!" Good question and the answer is simple. This is already and immensely embarrassing situation, even though I know I'm making the right choice. I feel like I'm letting people down who wanted to play the game today :( . It is a no-brainer, that I don't want to end up in something similar again. Targeting the 2nd of November will give me plenty of time to fix the remaining issues and prepare for a better launch without an absurd work-schedule.

I hope you understand my decision and forgive me for my messed up planning. I thought about continuing the release calendar at least. I prepared the first extra one and if you are interested I will keep posting it ;) .

Wishlist Release Calendar nr. 15:

Again, I'm really sorry. I'll try to make it up to you with an even better game :| !
Take care.

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(3 edits)

Hello there!

In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement :D . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget :| .
Takeaway: I have to prepare better for my next release, but I heard from other developers, that no time is actually “enough” :D .



Released

Yes, I Am Overburdened was released at evening (by GMT) on the 2nd of November.
It can be bought for 4.99$ and there is a launch-week 20% discount so get it while it’s hot (so currently at 3.99$)!



First day

Now that I’m over the big rush for the release and over the first day, I can slowly ease into handling issues and working on updates, fixes and fine-tunings. The first batch of feedback is really positive and I got decent featuring from the press so far, which is awesome. People seem to understand and like the game, many even praise it and are really enthusiastic about its future :) . This is an awesome feeling!
The game is up to a slow start sales wise but it is too early to draw any kind of conclusions (it’s only been a day). Of course I will do that in a few weeks in another blog entry. Fingers crossed :) .

Thank you!

Allow me to grab this opportunity to formally say thank you. Thank you for all who followed the development. Thank you for those who supported, helped and encouraged me along the way. Thank you for everyone who contributed, either with tips, suggestions, testing or critique. And thanks for everyone who already bought the game, I hope you all are having a great time :) !
I’m adding a new screenshot about the inn in the game (pun intended :P ), because in the last two weeks of development I changed it a bit (added even more stuff to the game :D ).


Thanks for everyone who followed the release calendar too, I hope you enjoyed it :) . No more item reveals sorry, go buy the game, it has much much more artifacts :P ;) .

Thanks for reading, I’ll be back with more stuff soon.
Take care!

Viewing posts 21 to 42 of 42 · Previous page · First page