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(+2)

Really enjoyed this. Movement felt ever so slightly janky, but not enough to detract from the game.

The puzzles were fun and the possession mechanic was really cool. I did not realize you could possess stuff after they die so the last level seemed impossible until I read Kokutouchichi's comment and decided to try again, so I'm not sure if that was a failure on my part or if the game could stand to communicate that better (looking back, I see your page says E to possess pots AND ENEMIES, but I'd have liked to see that made clearer in the game itself).

I'd love to see the possession mechanic expanded upon for more interesting puzzles, but understand time constraints in a jam mean you had to stick with the few and make them good. which you've done really well.

Also kudos to the sound and graphics people, the game looks and sounds really well.