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thanks for the reply,  yeah I took a little too long to make the game and didn't have enough time to finish a lot of stuff for it, hence why I don't have an angry birds style launch trajectory indicator, as well as the fact that you have to close the game upon falling through the floor. (I actually did make working spikes, I just didn't notice I hadn't added them to the level until like 10 minutes before submission lmao)

But yeah your right, it would have been a good idea to make a tutorial level for the game even if I couldn't make an actual level like I did cause it'd probably give people a better experience regardless. 

thanks for the criticism!