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(2 edits)

Enjoyed the demo until I got lost, just a few thoughts:

1. Walking around a big empty map when you're backtracking after finding a normal key and nowhere to use it and there's nothing to kill and nobody to talk to but your sword hilt is kind of a bummer. 

2. The character movement seems kinda ...jittery? I'm running a 144hz monitor, not sure if that's a factor but when they're at the edge of where the screen starts to scroll left, right, up or down, the sprite just kinda jitters in place.  It's not smooth scrolling like I'd expect.   A bit off-putting.

That said, seems like the final game could be fun, hoping combat gets more difficult down the line. Worried about length but so far it seems like something I'd play through and enjoy. Like the art style and music, combat and dialogue are tight!

1- Noted, the game is mostly linear so this is one of the few sections with backtracking.
2- We don't have 144hz monitors so we can't really test if that's the cause. I'll add it to the list of bugs and try to investigate.

Thank you so much! Glad you liked it :)
The game will be around 8 to 10 hours long.

I feel like I need to clarify, since reading #2 again I'm kinda not even really understanding what I said.  So!  I'm speaking about the main character, who is generally the center of the frame, but as the camera pans in whatever direction you're moving, his sprite specifically begins to jitter as the camera attempts to re-center on him, I guess is the best way to put it.  I'd expect the camera to pan smoothly and his sprite to not be jittery, but he's very jittery as you move about.  Everything else seems okay.