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Combining a tower defense game with resource mining is such a cool idea and I believe it has a lot of potential. Right now though, I feel a little overwhelmed by the game. I think a thing that could really help you make strategic decisions would be to inform the player about how much damage a trap does and how durable it is. Right now, I just slap down random stuff, hoping it will work, and it just doesn't. Also, having to click so many times in order to mine a tile feels more tedious than fun.

Still, this is a pretty neat entry considering the time constraint of the jam! I think if you continue working on this after the jam, this might turn into a really cool game.

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Thanks for the in depth comment, I love feedback like this! You should be able to hold the mouse button down with the mining tool selected to mine rather than click a ton unless you discovered a bug haha! Thanks for the advice and thanks for playing, I hope you had fun :)

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Oh, fair, I totally missed that! Ignore the part about the mining, then :)

Another thing I forgot to mention: It seems right now, once an enemy gets to the crystal, you're pretty much done for? Maybe it would be better if enemies did a single hit to the crystal and then disappeared. The way it is right now, it seems a bit harsh.

you’re right, I definitely could’ve made a better combat system in that sense. Thanks for the feedback man I really do appreciate it!