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Great job! I really enjoyed your submission. My only feed back is to be more forgiving when the snake is on the top/down edge. I remember that the original snake gave the player some frames of grace before killing it.

Thank you! That's not a bad suggestion. It's been a while since I played the original snake, to be honest, but that sounds like a good anti-frustration feature. If I get around to doing a post-jam update, I'll definitely consider it.