Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

When making some base actions, there's sometimes fun to be had in expanding that to other play spaces.

For instance, a mechanic as mundane as "pick up" and "put down" can be reserved for more things than treasure transport.

Such as: ammo transport!

Just be mindful of how much more work each slight feature-expansion may bring to the table. In this case, I had to get some logic for cannon controls + articulation up and running those this proof of concept.

TODO: create an explosion, and maybe some NPCs.