idk If I encountered a bug or something but the fact that enemies appear on their turn and not in the first one renders the first turn useless, and in my experience It will make you die every time because the enemies will trap you. The use of skills feels painfully useless, and they should feel satisfying.
I believe the things for the game to be fun are definitely there but they need to be highlighted more, maybe make scaling difficulty stages with clearer/simple toolboxes.
The enemy turns seem to take too long in this big empty maps, there is just too much to process without a proper tutorial and I do believe this "all the enemies surround you from invisible spawns" just makes the game unplayable. I am sure there are a ton of great things in this game that I did not manage to see because I couldn't progress and that's a shame because the game do looks great.
I can't wait to play this after a few updates when it unlocks all the potential it has. Good luck with the project!