Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Good polish, nice job overall. I almost gave up playing due to the mousewheel aiming though. Changing it to tohouh doesnt help since my mac laptop doesnt have num keys lol.

Hi invadererik, thanks for taking the time in checking out the game and leaving a feedback.

Glad that you pointed out the lack of numpads on the Mac laptops since, I had actually added additional keys (Page Up / Page Down key) for the aim buttons on all control layouts in consideration for laptops without numpad in the current version (v0.7.3). However, its also my fault since they are not listed in the How to Play and me once again forgetting to update the instruction list. If I'm not mistaken and correct me if I'm wrong, that from my limited understanding those keys are accessible with the Fn + Up / Arrow keys on the laptop, even Mac ones. I will try to add more keys in consideration for laptops and also a note to update the control instructions on the next update. I think the location for those aim buttons for laptops could have been in a better location but I don't have a laptop with a compact layout to figure it out so do let me know if you can suggest some keys.

(+1)

you'd have to be pretty dexterous to be able to use function keys for that. Why not just let users bind the keys however they like ?

I used to have such a set up before in another indie game where players can rebind keys to whatever they want but due to the game's design and complexity in setting up the instruction screen and tutorials it can get really out of hand at times. So in the end we decided to remove it and ended up with only one control layout but multiple keys assigned to one action. Besides, the decision that seals it was because of the porting to consoles for that game, therefore rebinding keys got abandoned with that move. Hence with that experience and the design decision in this game, I have prepared as many possible control layouts including an Xbox controller (works in any control layout). Well, a lot of indie developers take control input and its integration into game design for granted so I can't blame them since its like an entire topic on its own. I may not want to implement rebind able controls for this game but I will certainly look into making a better setup that integrates with future game.