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(1 edit)

Sorry to add on to an already too-long comment, but if I may humbly suggest:

  • The most recently acquired inventory item should be "active" automatically.
  • The primary mouse button should either view, pick up or activate whatever interactable element is under the reticle. Right mouse button could maybe cycle through inventory items, or deactivate an item if that function is needed (although it shouldn't be).
  • If an item is active, primary mouse button should also serve to use that item (like a key) on whatever interactable element is under the reticle (lock).
  • On combination lock puzzles, you might want to give some basic player instructions, like "type in the answer and hit enter," because currently it is not very clear how you want players to input codes. (Also, I can only seem to input digits from the number row, and not the numpad. Can't imagine why that is.)
(+1)

Hello murcheson!

I am grateful for your comments and your "review" ;) Thank you for going in that much detail! It really helps me improving the game in the future.

I am aware of those problems you point out about usability (too much buttons, etc..) I know there are some things that can be improved.

Answering your doubts in the game:

- The cups mean nothing to the game, they don't have a pratical use (was just the first pickup "test" object that I let there for no reason at all)

- If you found a key, it means you can use it in one of the lockers just by trying to open one (click on the locker). I can see why you are confused, because in the game there are two ways of interaction (use the equiped item or click on the interactive object) I had only one friend that played the game before I published it here and she could manage to exit the room (but she also pointed out that the controls are a bit confusing :) )

- That interaction with a document inside the cabinet is really a glitch. Thank you for noticing!

Most of the time spent developing this game was not focused on the gameplay itself, it was more focused on the development of the engine/framework behind. This is a proof of concept to bring a more immersive escame game style for the browser instead of those simple point and click 2D games.

I will take in account your suggestions that seem pretty right! In the future the gameplay will be improved and I'm also planning in adding more rooms. 

Thank you very much!

Cheers :)

(1 edit)

Very cool. Thanks again. As I said, I look forward to further updates! I think it's a shame that this kind of game went out of fashion, even before Flash got the axe. Sometimes I just want to feel like a smartypants and solve inventory puzzles without having to click through a bunch of exhausting "story" or run away from zombies or whatever! And now that I understand the controls a little better, I will definitely take another run at this when I have time.

Let me know if you're ever looking for a volunteer to help playtest!

Yes, sure! Thank you!