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This game's overall style and aesthetics are amazing. I love the character design and the cardboard cutout look of the world. Unfortunately the gameplay suffers from a serious lack of feedback: enemy reactions to your shots are unsatisfying and it can be difficult to even notice you took damage, let alone why and where from (this was particularly bad against the boss where it was almost impossible to figure out why I was taking near constant damage). The guns don't feel great to shoot either, they could use punchier sound effects


The art style, cute characters and good dialogue was enough to carry the game. And I did really like it overall because of this, but the gameplay does hold it back a bit.

Hi, thanks for the feedback! We just uploaded the final release of the game. We tried to fix most of the issues :)