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Ehh, I can't really complain much about folks who strive for photorealism in games - it's a measurable, objective goal, both as a technician and an artist, and there are honestly scant few of those kinds of achievements in life. I salute those who seek to attain that peak, even as I acknowledge as John Carmack said back in the day, "We're past the knee of the curve in terms of major noticeable graphical improvements."

I'm more of a 'right tool for the right job' kinda guy. TF2 looks great, Monkey Island looks great, Apex Legends looks great, Papers Please looks great, Return of the Obra Dinn looks great. Some aesthetics require GPU grunt.

Isss all coool. =D