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Saw this on Manlybadasshero's channel, was gonna just leave a comment on his video but felt compelled to track you down to give some direct feedback.

This game was really cool and you have a ton of potential but I think you're in the wrong genre. More than anything, the direction was too stern and sold Embry's trauma too well to be anything other than tragic. Their totally blank face when Dr. D "slips," the first genuine show of emotion afterwards, the 'overworld' sprite of them covering their face and that really bitter crying expression afterwards along with the big pause followed by something as absolutely defeated and resigned as 'Look at that, it's time for bed already'? Honestly a really powerful sequence but it's not scary it's just... Heartbreaking. Incredibly good work to have it be as moving as it is for how short a game it is.

A lot of little touches add up to it. Dr. D's dialogue was really charmingly cute even though their role in the story was transparent from the first second. Showing all the dirt building up in the house and people commenting on Embry's failing hygiene added some really quick but powerful and pretty believable setup to sell Embry's emotional state better. It probably helps that a lot of it called back to the actual effects of kids who grow up in poverty or otherwise have to take over adult roles before they're ready. Embry just having no hobbies whatsoever and losing all semblance of whoever they were beforehand is definitely a familiar picture to me. Same with the daily scramble for food and to just... Get to the next day.

I genuinely recommend genre-switching. I think with the environmental storytelling, charming writing and character art skills demonstrated here you could probably make a really really good tragic, emotional story in the vein of Undertale or Nier or something (obvs not in terms of gameplay style or presentation but just the general mood and tone of it). If you do, just gotta remember that the core of tragedy isn't just sadness for sadness' sake, but to use the tragedy to highlight the beautiful and hopeful things in between. Though I'd guess you already get that given how it ended.

Either way I really enjoyed it and I think you've got a ton of talent. c:

(+2)

Hey, thanks for your feedback! I really appreciate it! I'll definitely take it into consideration, though tragedy for the sake of tragedy and showing a child experiencing tragedy isn't exactly what I was going for with this game. There is definitely a different message I expected and intended to be taken from the events. However, despite what my intentions are, it's important to take note of how my content is viewed through the eyes of the audience. Thank you for your thoughts! I'll keep them in mind when working on other projects and use them to grow! 

(+1)

Oh I definitely didn't mean to say 'tragedy for the sake of tragedy' is how 'It's Not Me, It's My Basement' came off, it's just something I tend to note a lot on the topic given it's a really frequent misunderstanding of the appeal of tragic works (imo anyway). Will be keeping an eye out for other stuff from you. c: