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Got a suggestion, not related to my previous comments. The binary you're distributing for Linux is not stripped (i.e. has debug symbols and stuff). Running strip made the game executable 20 MiB smaller. I don't know if this is something you can ask Godot to do on its own or not (likely yes).

In Godot there is an option to export as debug or not. I unchecked this, but maybe there is another setting somewhere.