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Absolutely phenomenal game. Super satisfying turn-based time increments- especially the time dilation, accelerations, deceleration, etc. etc. Was a lot of fun to fight large groups, would like to see the core mechanic reused in new overarching game contexts as well in addition to the additional incremental fight-at-a-time model.

Thanks Vectis, we're definitely interested in exploring the mechanic further! We were thinking some terrain elements moving on the beat, moving floors, time based locks, etc. So glad you enjoyed it.