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It was fun game by concept alone and its action stealth combat was a fun way to incorporate combat. The baby losing health seems realistic considering babies are used to fighting. As for the bombing the furnace in the upper left of the map it should trigger the event by interacting with it once you have the bomb. Also the ending, if you unite with the parents without killing monster they should have their reunion in that cell because it feels jarring having the reunion out in the open if you don't kill the monster. Overall, it was a fun game jam game with a few bumps but overall it is a pretty polished game.

Thanks for giving it a go!

Ohhhh there's actually supposed to be a lasergate blocking the button that opens the cell to free your parents that doesn't deactivate until the monster defeated. I re-configured the map earlier and forgot to bring that back in. Great catch,  thank you, fixing that now!

Regarding the grenade, I originally had it set to automatically execute once the player had it and interacted with the furnace, but another playtester thought it would be more satisfying if it was executed proactively by the player so I switched I switched it today. lol now I wonder if I should switch it back, I greatly value your perspective.

OK, the lasergate blocking the button is back. I'm grateful that you took the time to play and caught that before the Jam submission time expired, the ending is indeed really weird with the boss standing there lol. I'm too used to how things *should* work at this point, I'm sometimes blind to such issues. Fresh eyes are a big help.

I also updated the grenade activation, I compromised so that now it will execute automatically if you interact with the furnace, or you can use the item while standing at those coordinates.

I'm glad you enjoyed the combat mechanic too, thanks again!!