Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you for your feedback and for testing the mac export! Yeah, performance was a big concern, because my method of revealing the map is very resource hungry. 

That you don't turn mid-air was intentional, so you can not wall-jump indefinitely upwards. I can see how it may seem unusual or clunky, though.

(+1)

Oh okay, regarding wall-jumping. I usually see that handled with a counter in code, like `jump_count` or something. But that's a fair reason to use it that way.