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This is a really cool mechanic that you executed on very well. I don’t think you were on the stream when I was playing it, but I was complimenting the smooth camera movements as you bounce between each character. I agree that it was difficult to play sometimes when you couldn’t see the other character through the wall, but I think there definitely could be some puzzles in a game like this where a wall between the characters is a good puzzle element, it’s just a matter of playing with the designs of each puzzle. I had a lot of fun playing this overall and it really felt like something I would make. Great work on this.