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Woah this is such a nice game. Impressive pixel art and visual effects. The text effects especially got me hyped.

 Overall, I really enjoy the demo. However, here are some small things I noticed:

- In the first few minutes I played without being able to keep track of my energy. I feel like some auditory / screen wide visual clue when one energy node fills up would've helped me. Such a crucial component to the game get tucked into a small corner of the screen. Maybe if I get more playtime I'd get used to keeping track of the energy nodes but for now I can't.

- The controls feel a bit awkward in how they are placed on the keyboard. As they are I can't comfortably rest both my hands on the keyboard without reaching for faraway keys. But this might just be me not being used to playing topdown games.

- The slime's attack hitbox feels big compared to the attack's visual, especially when attacking in the downward direction. Sometimes when I run into them to bait out their attack and run out, I'd still get hit. The character's attack also don't seem to interrupt the slime whatsoever, which didn't feel great to me. 

This response might look critical but I'm really just excited for the game. Looking forward to the full release.