Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mid Patch v0.1.5 News

I have been hard at work on the next iteration of Stoink. The upcoming patch is a rather big one as it adds a lot of visual rework, the addition of physics to make traps more dynamic and controler support. Achievements were planned for this patch, but if I cannot squeez them in the next two weeks, I will be pushing them to v0.1.6.

I am trying to keep my update cycle to 3-4 weeks tops, so if I have to cut content in order to have more polish, I’ll gladly do it. You can find more details on the current update here (This one time I spent 8 hours on a sprite sheet

I shall include the gif as to not get accused of click baiting on that link

Multiplayer and other stretch goals

One of the underlying reasons why physics was added to the game was that I wanted to try out a multiplayer game mode. I have only dealt with the player spawning up until now, so I doubt it will show itself before v0.1.7, but if “Using bombs to propel traps on your buddies” sounds like a fun time to you, stay tuned for more!

Gameplay Video