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(1 edit) (-1)

Test 0.8 Beta2

For myself, I would leave the scaling at 175%. Don't look me like that, I bet it's the perfect option for the menu! Look, I even attached a photo.

What problems:

- Pixel font, or anti-aliasing does not work. Maybe it's all due to the fact that it is too small or not correctly selected, I do not know.

- I would increase the font size for the New Game and Load Game buttons by 2-3 times (this is with 175% scaling). In this case, the buttons themselves should not be reduced! We need to play around with the size of the Options menu so that the buttons and menu don't overlap.

- Next, when you click a new game -> another problem, the map selection menu (when zooming). The fact that the menu for selecting a map has increased greatly is very good! But this way I cannot start the game (there is simply no start button!)

- The description of the units when hovering does not show what kind of Lvl they are, and the pumped units have some kind of rubbish instead of descriptions.

- The enemy's turn status bar is located just above the resource panel.

I suggest making 150% scaling the norm and adjusting the whole interface to it. In which case, +/- 25% in both directions (up to 125% or 175%) can be adjusted by the player himself, if he needs it.

The video is attached.

As always, thank you for your input.

As of now, the UI scaling and resolution options are purely for compatibility reasons. I do not believe that most people playing on laptops or normal desktop setups with screens around 1080p - which this game is developed on and for - will need such large scaling. Mind you, the larger the UI scaling, the less information can be on screen and the less of the overworld map can be seen. My goal is for 100-130% to work perfectly and 150% to work though not necessarily be optimal.

Text smoothing eeeh yeah I'll update that. Currently, it only is enabled window size is below 1080p, but really it should be enabled whenever UI scaling is anything but 100% (and I should make UI auto-scale when you first open the game).

Currently the following menus need to be updated for UI scaling to be optimal:

  • Town management screen
  • Load game menu
  • Map selection screen

But that'll have to be for update v09. Prioritization.

I fixed enemy turn progress bar, again thanks.

The pumped units have some kind of rubbish? Excuse me? So confused. 

But yeah, I'll add back the unit level descriptions, though they mean a lot less in v08 than before since each unit has their own power level not just depending on tier.

Lot of stuff to do now.

(3 edits) (+1)

As a programmer writing programs for many years, I find scaling 150-175% more convenient for vision and perception of incoming information. Usually, our company creates a test group to solve user experience issues. Release a fully doped 0.8 beta3 with a modified scaling increased to 130-150% by default (at least in the menu) and let people vote what is best for them.

- Found a bug, when loading a game with interface scaling, the mini-map is completely black.

- Plus, at the end of the turn, after this, a crash occurs, a photo with an error is attached below. That turn, three enemy heroes did not share one of my castle :)