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Moved the control scheme into phases. You can move units in the move phase, attack in attack phase, and build during build phase. This simplifies the controls and prevents the abuse of kiting and the like. Should help with balance and make the game more intuitive. Moving on to resource collection and then I will add unit production. I think I might be able to get all the core mechanics done this weekend and spend the rest of the time making it more pretty and balanced.