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(1 edit) (-1)

Found bugs in 0.8 beta

1. Improvement of the city Patriotism should give each new hero +2 morale. But in reality it only gives each hero +1 morale. Even newly hired heroes get +1 morale. (although the same skill Mithril Armor, for example, works fine)

2. Does a hero with the basic Engineering skill have no ballista from the start? - Why not give it to him.

3. Keeping completely stubborn (not working). Even if you load them with 0.8 beta. The video is attached.

4. And that's not to mention the general displacement of creatures in the castle when you can't buy a 7th creature. Now there are a maximum of 6! Only shooting heroes-magicians made me happy ...

hehe,I just need to remind you that  you're playing an unavailable development build.

1) Patriotism should only give +1 morale, I'll update the tooltip.

2) Heroes with engineering get first aid tents, just added that. I'm not sure if they should also get ballista? It's incredibly OP the first couple of weeks. I'll consider it, I guess?

3) I love the glitched effect whenever you load a save from an earlier version. Save files are only compatible for the version they were made in, and that's fine by me, since I'm planning to y'know, actually release a v1 soon, so that won't continue being a problem.

4) For the Identity update, which, mind you, you've got an unavailable development build of, each faction gets a pair of mutually exclusive creatures. So, yeah, just six different units for hire in each castle. This is on purpose. Like a very, very lite version of the HoMM 4 system. Look forward to when v08 is actually released. It'll all make sense... (hopefully)

(2 edits)

But what if we give first aid tents, only to those heroes who specialize in treatment? It would make sense. And take away from engineering, and give out only ballistas. At the last level of pumping, there can be two ballistas (or two tents) at once.

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Since it is now possible to choose a hero's specialization when choosing a map, why not give the heroes an advanced specialization (or bonuses) at the start? - They are masters of their craft. A hero with a ranged skill will have a bow with a +1 bonus to ranged combat. A hero with engineering has a ballista from the start. The magician has a book with one powerful spell. A simple warrior hero can have a reinforced army, or a shield and sword (giving +1 to attack and defense) dressed on the hero. You can think of a lot by expanding the number of specializations and the pool of heroes.

Interesting idea. I like the idea of the human faction specializing in war machines. Ballistae for the might heroes, first aid tents for the magic heroes.

As for the other suggestion, I really like the idea of all heroes starting with equipment fitting their class. For balancing reasons, however, it would need to be all starting with just one artifact giving just +1 to one stat, which kinda limits it. But it could still work.

It's a really good idea, HootHoot. I'm intrigued.

(1 edit)

1. Heroes of the enemy after clearing the dungeon, do not pick up the resources dropped from it. And they just go on as if nothing had happened.

2. When the castle reaches the 3rd level (for people), bonuses are not given. Previously given ...