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Yeah... I don't have much experience with Unity and this was my first time exporting as a WebGL game, but it was definitely easier in-editor. I think I failed to make the movement independent of framerate and it runs slower in browser than in unity, making it harder. *shrug*

Oh interesting. That makes sense. Anyway, don't you wanna try out Godot Engine next Trijam? I switched from Unity to Godot and I'm happy there.