Very nice, I can tell a lot of work has gone into this, wrote a review with my feedback.
Completed the demo and overall, I’m liking the game so far.
Excited to see how the game develops!
Thanks a lot for the feedback!
I wanted to explain a little why the game has instakill falling and "lag" at the end of some animations that you're talking about in your feedback.
If you press roll at the wrong time and in the wrong direction you have to live with that decision right and if you do it wrong you'll get punished, that's why the game is a souls-like but fair.
The game is supposed to be methodical where every button press fells important.
Some of this stuff will get better because it's an RPG and with more stats and talents it will get smoother.
Thanks again for playing!
That said, I'm making some changes based on your feedback like increased movement/sprint speed, light lasting longer, faster and improved rolling and the stun you get after getting hit in exhausted state shorter.