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What you're watching above is an early part of the level, this includes the grand arena where the first combat takes place. This environment video includes several new assets, plus we have our weapon Trishul fully textured to glory. The glowing gems on the Trishul indicate that certain powers have been selected by the player, hence serving the purpose of feedback. 

Above you can see the addition of waterfalls. The purple flowers were brought in to give contrast to the environment.


The center of the arena has an engraved "Mandala" pattern, which we are using later as a puzzle mechanic as well.



The drawbridge serves the purpose of teaching "Throw" mechanic, even though it's not visible at the moment and the drawbridge just falls in the video, this is something we are working on.

Last but not the least, the open drawbridge. Hope this little reveal was delightful to your eyes.

We're just few weeks away from our Kickstarter, cheers :)