Very cool game which reminded me of the first (or second?) Zelda. The movement was a bit unresponsive and there are no sounds or music - I think that would have made it even better. But everything else is super cool!
Viewing post in Hero's Choice 2021 7DRL jam comments
Thanks for checking out my game! Completely agree on the turn delay. The previous couple of years, I used Roguesharp in the background to manage the entity interactions. This year, I tried more of the Unity way of doing things with colliders. I had to use the delay to solve some problems due to smooth movement and animations between tile cells. By the time I ran into a lot of the challenges, it was too far along to change the approach.
The first Zelda overworld map and dungeons were the primary inspiration for how I wanted to do the procedural map generation. I do wish it had some chiptunes too. That would be awesome.