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A jam submission

Hero's Choice 2021 7DRLView game page

Procedural Zeldalike with overworld and dungeons
Submitted by blockerz — 20 hours, 52 minutes before the deadline
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Hero's Choice 2021 7DRL's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#153.3333.333
Aesthetics#173.6673.667
Fun#303.3333.333
Completeness#683.3333.333
Traditional Roguelikeness#1073.0003.000
Innovation#1122.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Procgenning Zelda 1 is an incredible idea, and this is a neat execution of that concept. The game was very loyal to the original game, right down to the placement of map features. Perhaps a touch too loyal: the game could have used more modern design sensibilities, especially in the enemy and dungeon departments. The biggest problem was by far the speed of the game. Such a large game (and one where I died repeatedly) needs to move very fast as there's a lot of repetition, but movement and combat, especially with lots of enemies on screen, was clunky. Lack of music was also jarring, although mostly because Zelda 1 music is so big a part of the game's charm. Nonetheless, definitely an entry that I obsessed over and played for a long while.
  • I really enjoyed this entry. Thanks so much for participating in the game jam! I liked that there were different environments to explore and how vast each "world" felt. It took a few tries of the game to come across the dungeon, so perhaps a bit of tweaking is needed for the logic behind that. Overall, I'd definitely encourage you to iterate on this work and see where you can take it; even just a bit of sound / music and a powerup or two could start to enhance this one.

Successful or Incomplete?
1

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes

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Comments

Submitted

Very cool game which reminded me of the first (or second?) Zelda. The movement was a bit unresponsive and there are no sounds or music - I think that would have made it even better. But everything else is super cool!

Developer(+1)

Thanks for checking out my game! Completely agree on the turn delay. The previous couple of years, I used Roguesharp in the background to manage the entity interactions. This year, I tried more of the Unity way of doing things with colliders. I had to use the delay to solve some problems due to smooth movement and animations between tile cells. By the time I ran into a lot of the challenges, it was too far along to change the approach.   

The first Zelda overworld map and dungeons were the primary inspiration for how I wanted to do the procedural map generation. I do wish it had some chiptunes too. That would be awesome.