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Oh wow, I was working on a shockingly similar style of game a while back. I had a different resolution system (pbta) and a lot more design restrictions (it was meant to be played at conventions with people who potentially aren't familiar with ttrpgs), but the overall focus of a kid and their 'mon traveling and forming bonds, rather than a pure combat focus, was the same. There's actually a lot of design choices I made that are quite similar to yours.

I'm looking forward to seeing the full thing. Good job!

I'm glad to hear you like the sound of it - yes I really enjoy the focus on the bonds and those types of stories. I wanted to present that first and foremost in the game, rather than trying to emulate battle mechanics from video games etc.

Good luck with your game!