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Hey, thanks so much for reporting! I managed to reproduce this bug and it seems to be caused by an edge case in which, if you don't cross completely from one side to another and manage to remain standing right on the trigger region that switches the camera from right to left and viceversa, *and* you look at any statue for the first time, the engine thinks that you're trying to go back to the corridor you came from and tweens the camera back accordingly.

I think I have managed to patch it up, but it's 3:30 AM here, so I'll test again in the morning to be sure, and upload a new build if everything looks ok. Really appreciate the heads up!