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Thank you for your input! I agree with your appraisal.

My focus was on recreating feeling of the cover with the character movement and looting, the game-play however is uninspired and a personal failure. I think there is a better game in there somewhere but I wasn't able to hone it out. Mainly I'd like to have added AI and stealth elements, as well as more depth to the hoarding and  a larger dungeon. However this project is done, sometimes it's good to know when to cut and run!

The music comments are fair, I added the pitch modulation to the music at the last minute (well within the last hour) to try and enhance the goofy feeling, given I know where everything is I can run 90% of the time, how it plays with players who don't know the dungeon area is something I didn't test.