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Balancing the magic with melee definitely still needs some work. It's actually been sped up and damage increased since the first test build, and can strike multiple enemies now, but it's still not there. I think one issue is that magic is too cheap- there's not a lot of incentive to save your mana. I thought about lowering the recharge rate but I was worried it would slow the gameplay down too much.

It'll be tweaked for Shattered 2 for sure.

Ever had a dream where you keep flipping light switches and they don't do anything? 😉

I kinda screwed up on the crosshair... I always tested with it, but it's actually disabled by default (Options/Gameplay Options/Crosshair->Always). The bolt does have a degree of bullet magnetism but the implementation isn't great and I wouldn't be surprised if it only worked about half the time.