Hi! Is it possible to have normal map flow properly for Tilesetter generated patterns? I'm trying to get normal maps for a tileset tile seamlessly but I think the app will treat edges as edges while they should expect some other tile to be there. Do you know the best way to deal with it?
Hi! if I understood you correctly, you just need to set the neighbors of each tile in Laigter. If you join us on discord, I can better explain how.
But basically, you import the tileset, set how many cells it has, check tileable option, and open neighbor selector to select a neighbor tile to each individual tile.