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(+1)

Played for a while until I accidentally killed myself with Basic Fireball. 12 floors in after after beating two of the bosses. 

Pretty great atmosphere, the sound design especially sets the mood along with the graphical style. I like the design of the enemies, the flat 2d designs seem like a comic book. But It was actually quite a shock when fighting the first  boss, I'm guessing it's supposed to be a sand golem because I was expecting those to be 2D as well. 

Gameplay is pretty fun too, I ran out of weapons by the 2nd boss, managed to make it through but had to end up killing the next merchant to steal one. Is running out of weapons generally expected or is there a mechanic that influences how much durability is lost based on timing of attacks? 

All-in-all enjoyable. 

(+1)

Thanks for playing!

Conserving your weapons is a core part of the game, and there's several ways to do so. Using spells, traps and gates to kill enemies, and making proper judgement of what situations call for a good weapon or just the rock are some of them. Oh, and most importantly, not hitting walls. There's no pseudo-RNG to help you in case you get unlucky with loot, though.