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Day 7:

Today, everything is pretty much in place - I'm just playing the game over and over to try and balance things, iron out bugs, and implement minor polishing changes.

There is one major bug that I can't seem to work out. Extremely rarely, like one in several playthroughs, the turn manager gets in a wierd state where the player starts getting two turns per every enemy turn. Very wierd, since there's nothing unique about the player from the turn manager's perspective. The turn stack is a custom linked list, and I think the links must be getting messed up somehow...

Anyway, some screenshots of the game in action!