The bad stuff:
If only you'd spent as much time on the UI as you did on this rather lovely page.
The wording on the mouse controls is obscured by the mouse graphic and it the actual graphic itself bewilders me, is it greyed out if you need to activate it? Just what is going on, I think I need to sit down and have a cup of tea.
Next up, your levels - you have loads of them and to be honest they feel like they've been rushed and have no continuity in terms of difficulty. I would advise you focus on a smaller number of levels and do them well.
The good stuff: I think there's a solid game lurking in here but its well hidden. You need to refine what you have to discover it. The rhythm of the levels need a lot of love, they feel more like proofs rather than something that's made with the player in mind. Shift your focus, reign in you ambition and you could have something special here.