Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The bad stuff: 

If only you'd spent as much time on the UI as you did on this rather lovely page. 

The wording on the mouse controls is obscured by the mouse graphic and it the actual graphic itself bewilders me, is it greyed out if you need to activate it? Just what is going on, I think I need to sit down and have a cup of tea. 


Next up, your levels - you have loads of them and to be honest they feel like they've been rushed and have no continuity in terms of difficulty. I would advise you focus on a smaller number of levels and do them well. 

The good stuff: I think there's a solid game lurking in here but its well hidden. You need to refine what you have to discover it. The rhythm of the levels need a lot of love, they feel more like proofs rather than something that's made with the player in mind. Shift your focus, reign in you ambition and you could have something special here. 

Hello and thanks for the Feedback,

The icon obscuring the text is a definitely a problem, it wasn't picked up until we build because we mostly play in editor mode and there the scaling of the UI is of course different. 

It's intressting that you're confused by the Mouse Icons as (if you do a quick search) this is a common way to signify these icons I would say. But it's something I can work on and improve by adding some pulsing graphic.

I absolutely agree with the Level Feedback and some of these levels are not here to stay in my opinion, they are more an exploration of the posibilities.