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This is cool, I really like that circle/triangle thing that shows where you going to land, is there any tutorials on how one could make something like that?

What I did was simply predicting where the player is going to land (UE4 has a function "Predict Projectile Path by TraceChannel"), and then update the particle emitter's location.

It might not be 100% accurate and is a little performant heavy, but works for now.

I was trying to replicate the projectile prediction from Titanfall 2, but no idea how they did it.