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(+1)

Hey, liked the art/music/idea. It is a really nice project!


I'll leave some constructive criticism.
The main character has a couple of frustrating things: it feels like the character is walking on ice (slippery), attack animation is really slow (even if I timed it perfectly after dodging attacks, I would still get hit by something), dodge feels pretty good but the cooldown feels slow for the game. Getting hit by something meant death since the hurt animation takes too long and it doesn't let you move. 

(1 edit)

Thank you for your comment! I really appreciate you taking some time to play! I'll keep this in mind when I decide to rewrite the system.