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(1 edit) (+5)

the game is very promising. The event probility is unique. Very detailed speech and it convey the event very well. However I do felt unsatisfied in certain areas of the game.

Firstly, the game stopping area is really out of the blue. I was taken aback when I reach the end. It felt disappointing. I hope there is a label about the game ends at a certain point, or I be assuming at 6 days 44 hours left, i have to wait for an hour to move on.

Secondly, the fact that the intro is bugging me. Written in a fashion that makes me think there is a lore here makes me wonder for 8 ingame days, are we just stuck in the booth for the entire time, or there is a legit story. Look,if there is a plot twist, like our old boss  somehow find us and fuck us than roast me to hell for being impatient. Other than that, the begaining is too detailed in storywise for a game about being fucked 24/8.5 and nothing else inbetween.

Lastly, how little control over the protagonist really bugged me. The story is basically us get abused than rest. Than abuse than rest. I felt like we are playing as a robot. If the game add more control over our protag, it will be a gamechanger. Like resisting or submiting. I think giving more option in control will connect the player and the protagonist.

Please note is my personal opinion and you can ignore this entire chunk of junk, but I hope my suggestion can be taken into consideration. This game is very promising and I look forward to what happen to Li, thats my fox protag, in future updates.



PS: this game end at 6d22h04min? I dunno where it end!

(+2)

Wow, thank you so much for your detailed feedback!

The game isn't finished yet, and there is an end screen that basically says "yeah come back later when I've progressed the story further", but I think there's a bug at some point where the game tries to pull up a random encounter but returns a blank screen instead. Sorry about this ^^

Your speculation about your boss paying a visit eventually is correct, that's what I had planned initially, but I agree that the intro might be a bit uninteresting so idk I might scratch some parts of it. I wanted both to introduce the setting and explain the reason of your sentence, but I can probably incorporate that in the middle of the game as "flashbacks" or something, and let the player jump straight into getting plowed by strangers.

As for your last point, someone made a similar suggestion a while back, and I've been thinking about how to go about giving more control to the player in a game that's all about being restrained 24/7. I'll probably ask around on the Discord later so if you want to join in on the conversation feel free to join it!

Again, thank you so much for your comment, it really makes me happy that people show such interest in my stories <3