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(1 edit)

Very fun. Here's some free feedback:

-hitboxes should be square. It's frustrating when I thought I could jump off a dummy only to slide off it into the spikes. 

-Jump sound should be pleasant to hear. 

-you can make the keys invisible once they've been touched, that way I know for certain I've gotten the key. Should be something like "Key.visible = false" in code. 

-This game was very challenging, and there are very few things I like in a game as much as challenge. Perhaps my previous recommendation about hitboxes should be taken with a grain of salt because of this; the square hitboxes would require less precision which means less challenge. 

-Nice visuals. I detest most pixel art platformers these days, but in this instance I was too immersed to notice/care. 

-No bugs I was able to detect. Seems your code is rock solid, aside from that key thing. Keep it up.